From what I have taken from the site and interview explaining the ‘Screen’ project, it seems that this is a great experimentation from the realm of Virtual Reality, VR playing between the aim of creating a experience of kinetic poetry and a virtual game. I see it as a play on memory. As the text appears on the wall it is also being read to us. We take in the words of the text into our memories. As the words start to fall down the user is able to hit the words back into place, back onto the walls of the ‘cave’. Then the playing aspect begins as the user races to save the individual words from falling away from the text composition. What is great about this project is that the user is physically hitting the words, transforming the text into these tangible object. The Cave might represent the user’s memory and as the words fall away, the meaning or understanding of the text is forgotten. The user can attempt to keep the text from its distortion but even in the act of preserving the text, the meaning of the written work still looses its importance or relevance to the whole piece.
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